Tagged

Software Used

Tagged is a collaborative senior film completed over two quarters at SCAD. Our concept was to have the setting sun trigger a supernatural event in which paint and graffiti around a Brooklyn-inspired stylized cityscape comes to life. In addition to the planned graffiti, we created additional visual interest and emphasized repetition by splitting the shots into comic book style panels. I oversaw the project as lead artist, and worked primarily on pipeline development, lighting, and layout.

  • Maya, Arnold

  • Nuke

  • Substance Painter

  • Photoshop

  • Houdini

  • ZBrush

Concept: Road paint begins to move
Concept: Road paint begins to move

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Concept: Road paint forms into thought bubbles
Concept: Road paint forms into thought bubbles

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Concept: A large thought bubble bursts and everything returns to normal
Concept: A large thought bubble bursts and everything returns to normal

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Concept: Road paint begins to move
Concept: Road paint begins to move

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Inspiration: Keith Haring
Inspiration: Keith Haring

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Inspiration: Lucas Beaufort
Inspiration: Lucas Beaufort

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Inspiration: Rene Magritte
Inspiration: Rene Magritte

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Inspiration: Keith Haring
Inspiration: Keith Haring

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Unfortunately, the motion media artists we had creating the animated road paint and graffiti elements dropped from the project at the last minute. Luckily, we do have the concept drawings and inspiration images to demonstrate what our plans were. Our idea was centered around struggling with creativity, with three separate elements (road paint, thought bubbles, and people) all coming together in a large climax shot. Looking at classic street art, we were mainly inspired by Keith Haring and Lucas Beaufort, and wanted to capture a clean, graphic style with a lot of repetition. Overall with the addition of the paint and graffiti, we planned on bringing life and movement to our otherwise still city shots.

shot 1
shot 1

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shot 2
shot 2

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shot 6
shot 6

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shot 1
shot 1

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I was responsible for lighting the three shots seen in the stills on the left, while Diana Castellvi was responsible for lighting the other four shots. We worked closely together with a very tight deadline to create the transitions between day and night as the short progresses, and used light groups in comp to make further adjustments after render. To save more time, I was even able to quickly script a tool that automatically created the lights in the windows. In the end, I feel that more time for iterations on lighting and comp was needed to refine issues and bring this project to a higher quality.

Despite needing additional time for lighting and compositing, I am really proud of my team for what we were able to accomplish. It is amazing to see all of the modeling and textural detail we were able to pack into each shot, and it is all the more rewarding to see how far we have come when looking back through each week of progress edits. I especially had a great time scripting our pipeline, and am so glad that it was able to save us an enormous amount of time at every step in creating and rendering our city. Moreover, I am very grateful that I was able to gain experience leading this project. Through every review session and late night working with my team, I learned so much more about collaboration and leadership, and I can't wait to continue building on this throughout my career.